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The Lighthouse

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If I were to vow at all, it should be to build a light-house (Benjamin Franklin)

There is a remote island that appears on no charts and has no name. It is said that to travel there, you must steal a secret from the wind. It is said that travellers from other worlds can occasionally be met there. It is said that it hides great treasures, dark secrets, ancient gods, and unknown beasts. These things and many others are said, and some of them may even be true.

On the island stands THE LIGHTHOUSE. By its beacon-glow, safe paths are found to places otherwise hidden from humankind, and indeed from many of the lesser spirits. The greatest of explorers eventually make their way here, and some of them eventually make their way back. That's you. Set out from THE LIGHTHOUSE on your voyages of discovery, and uncover secrets that will change the world forever.

This is a megagame

The game will last 5-6 hours, with 40-50 players all playing at once. You'll usually be part of a team of 3: either the explorers taking passage from THE LIGHTHOUSE; the wealthy patrons who fund their missions; or the Keepers, the ancient order who care for THE LIGHTHOUSE and its visitors. Explorers will have a single briefing as a team; patrons and Keepers may have additional personal goals. You will have rivalries with other teams as you seek to secure the most ground-breaking discoveries. There are also many secrets to discover, which may well require you to re-evaluate your goals as the game goes on.

The game is driven by simple trading mechanics and elements of puzzle-solving. There's also space for you to come up with creative solutions to problems - if there isn't a rule for the thing you want to do, we'll make one on the fly. Teams will need to make deals with each other, and a certain amount of deception or trickery may be involved in negotiations. Unlike many games, there's no single winner; many players can achieve their goals, and even for those who don't, their journey through the day forms part of the wider narrative.

Go, go, go, said the bird: human kind cannot bear very much reality (T. S. Eliot)

You'll be assigned a role in the run-up to the game - and you'll have the chance to let us know what sort of role you want. There's a range of roles from purely roleplay and negotiation to trading and puzzle-solving - with plenty of variety we'll aim to put you in the role that you'll find most fun.

Due to safeguarding limitations, we unfortunately aren't able to accommodate players under the age of 18 at this game.

There is a remote island that appears on no charts and has no name...

Quaker Meeting House, Reading, RG1 2SB

12 September, 2026

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